2009/11/20

Dave! Read this if you accidentally land on this page!

My New blog, with rants. Limited edition.

2009/11/11

Metal

Just doodlin'.

2009/10/19

My First Comic

P: Hi David!
D: Hi Paul!
P: Do you know they opened a new amusement arcade?
D: Oh really?
P: Yeah!
D: Which titles are there?
P: Oh, there are many of them! 2075 games!
Comics closes on David wasting his money and his life.

3rd grade. Scaringly prophetic.

2009/09/28

CS4: lag and tablet pressure.

After installing Photoshop CS4 (which I bought with a 50% discount, thanks to Adobe), I found (well, after a couple of weeks, since I hadn't time to test it) that it lagged a lot behind brushes, and that tablet pressure wouldn't work with my Wacom Intuos 3. (Pressure worked on Elements 7 btw).

The lag was because of Photoshop CS4, I had to update it to 11.0.1 via adobe updater (help -> updates).

Tablet pressure was corrected by updating the wacom drivers from Wacom official site.

I am also investigating about a BSOD I had after restarting windows, but probably it was caused because I put my motherboard on auto-powersaving (no problem yet after using PS for half an hour).

2009/09/07

I posted a comic...

On my other blog…

2009/09/04

An endless process of refinement.

I am getting the idea that an artist is someone akin to a "prolific assassin", who must be able to give birth to many ideas of different kinds, natures, purposes and targets, but also must be able to kill many of them while they are still-born. Be them characters, patterns, designs,

Some ideas are simply clones of ideas already thoughts by others, or by the author himself. Kill them before you repeat yourself.

Some ideas are simply stupid or have a stupid purpose. Kill them. No, you won't be the one that will export edginess in the mainstream market, nor you are called to expose your fetishes or pour your radical worldvision on an unsuspecting public. Kill those ideas too or wait to be rich and powerful enough to self-publish and live of copyright fees.

Then there is the problem of natural attrition, of worklines suddenly changing their path: some ideas in fact will simply wither once the inspirational phase passed and the "need to research" department entered the scene with its own long list of demands. Water is needed to feed plants. Ideas are seeds, stories are plants, effort is water.

"If I have to draw a monkey, what is its structure? How do I have to draw its hair? What are the colours that I have to use to render the fur? How will I use the ink nib to render the details?"

In a certain sense, more you get skilled, more ideas you will tear from your notebook and push on the floor. Probably many amateurs are just scared of becoming better because they don't want to abandon their funny fanfic or self insertion comic or to hurt their characters (or to let them live freely and without control). Or maybe they just don't want to put effort other than pushing that "PUBLISH" button.

Pushing that publish button may be helpful, expecially if you are looking for hints and ideas on how to proceed learning, but in that case you are only publishing thing that you know are exercises, previews or calls for help.

2009/08/30

@Flipnote: Allison

@Flipnote: Frisklie

Flipnote is fun.

2009/06/18

Pacman

Pacman and Sue

2009/05/16

Color Experiment 2009 MK II - Part 3

shinin shinin shinin shinin shinin